Angel Stone Rpg Walkthrough

Angel Stone Rpg Walkthrough Rating: 3,5/5 7103 reviews

RPGClassics.com - Providing RPG info on all your favorite games with a sprinkling of personality. Side Quests Emerald Island. The main reason for the difficulty and the danger is because of the Angel Statuette. But we'll get to that later. The Eagle Statuette is in the Grand Temple of the Moon (8469, -3182). RPGClassics.com - Providing RPG info on all your favorite games with a sprinkling of personality. Side Quests Emerald Island. The main reason for the difficulty and the danger is because of the Angel Statuette. But we'll get to that later. The Eagle Statuette is in the Grand Temple of the Moon (8469.

Fort Joy The HoldBefore you start, you need to create your own main character. Divinity Original Sin 2 has 6, 14 and 5. You can also choose a custom character if you don't like the default origins, but be sure to choose for your customized character, which unlocks special dialogues in the game.

For more information, read our page.(Selecting one of the preset origins is highly recommended, since they have more quests in game. Also, remember that Undead characters can use lockpick with their finger instead of lockpicks, and lizard characters can dig things without a shovel.)The epic journey of D:OS II starts in - the prison ship that transports sourcerers to.

There are many fellow prisoners on board this ship, including your future teammates. (Note: You cannot recruit them right now). There are also some lootable crates and sacks, mainly containing a few coins. Be careful not to loot objects with red names, since this behavior will be considered stealing and may result in others attacking you.

Regardless, keep your weaker units of your chosen time and/or pairs that don't have self-healing skills close to Corrin. Fire emblem wiki.

Looting from the dead is generally not considered stealing in this game. (If you are an elf, you can acquire some knowledge by eating body parts you loot)In Definitive Edtion, the starting place of the game is a little different, you start at a tutorial deck. Before you climb the ladder to the upper deck. You can explore this place a little bit. There's a door blocked by some crates, move the crates and open the door (left click the object then drag).You can talk to the sheep there if you have Pet Pal. But she has no useful info to share.

Near the sheep there is a vase has the cargo key, you need to move some crates to see it.Once you reach the stern, you'll see a prisoner being attacked by magisters. The use of source abilities summoned voidwokens to the ship. You can now loot from dead bodies and further explore this ship, but other prisoners are currently unconscious. You can also return to the torture room where you first awoke and slay that female magister for some coins (It is possible to kill her right when you first meet her if you choose).Go upstairs and search the rest of the ship, but be aware of the fire on the ground.

Stepping on fire will burn you, causing continuous loss of health. At this level you will find Magisters Murtof and Ricks, and you can persuade them to help Siwan (need 1 or more Persuasion skill points), or you can kill them. (Note: Some locked doors can be broken by force by holding the CTRL key and attacking them.) Find the Skull-Marked Key from the Corpse of Magister Priest Medwyn.Head to the deck where a giant Kraken appears and attacks the ship.

Now you'll need to fight some voidwokens in order to reach the other side of the deck. Once you reach the lifeboat, a kid onboard asks you to find other survivors on this ship. Insist that there's no time to spare you can escape right now, but agree to save the others and you can earn more XP. Use the ladder next to the life boat to reach the lower deck. Here you'll find the other prisoners now awake, and this place also filled with voidwokens.

Defeat the enemies using strategy, being careful not to let yourself be ambushed by multiple voidwokens. Consider using prisoners as shields. After the battle, head back to the lifeboat only to see the entire ship destroyed by the Kraken before you get there. If you try to save the magister and the prisoners you wont make it to the lifeboat.Fort JoyBut you survive, and wake up on the beach at, an Island used by magisters for holding sourcerers. Your character is one of the sourcerers taken here by force and you are collared, so no source skills can be cast at the start of the game. Your primary goal at this point is to escape the island.

(See )Go search the beach, and collect useful items such as coins and consumables, some treasures are buried so you will need a shovel or a to dig them up. (you will also meet if you have his DLC installed. It's a undead squirrel with it's own quest. ) If your character is not a lizard and you would like to have a lizard in your party, you can find a potential party member to the south, not far from your starting area. (A shovel can be find on the broken bridge towards the Fort Joy Gate) To the east of your starting area there is a shrine. In DoS2 this type of shrine serves as waypoints and can be used for fast travel by clicking them directly or a small button on your minimap (can be done from anywhere). The bridge to the fort is damaged, but you can come back here once you've acquired the teleportation gloves (or learned the skill) to teleport one of your party members to other side of the bridge and collect the loot.

Near the damaged watch tower there is a small pathway which leads you to the mountain top, and there you can find plenty of useful items.Continue going south. The game will autosave right before you run into some voidwoken, which are one of the main enemy types in this game. The voidwoken are not hard to beat, but be careful as their bodies may explode into fire or poison when they are killed. You may want to consider using ranged attacks when dealing the final blow. Also, keep in mind that directly attacking your opponents is not always the best strategy in this game.

Using environmental effects can make an otherwise impossible battle much easier. For example, oil and poison surfaces are flammable, and water and blood surfaces can conduct electricity applying Shocked or Stunned status, or be frozen which creates ice that can act a slipping hazard. (Note you can combine Nails with your boots to make yourself immune to slipping on ice)After you defeat these voidwoken, keep going south until you reach Fort Joy Camp.

After you witness the event there, loot Magister Atusa's body at the gate of Fort Joy and consuming the flesh will unlock. (This is an Elf racial skill. If you are not an elf, you can recruit to do so. An undead elf will have this skill.

You can also keep the leg and give it to Kniles the Flenser later, to avoid fighting him. ) Many other sourcerers live here, and there are multiple quests you can complete.

Your primary goal at this point is to escape the fort and move to the eastern side of the island.Note: It is possible to battle Dallis at the gate of Fort Joy. To do so, you need to explore other regions of the island first. When you reached level 4 or 5 and have the teleportation gloves, you can try ambush Dallis on top of the wall or teleport her to your party when she is walking away after Atusa is killed. Alternatively, put all the junk you found in a crate to make it as heavy as possible and teleport it onto Dallis.

Once Dallis is below certain HP she will transform into a Dragon and fly away (she cannot be killed at this point as she is required later in the game). Defeating her will give you an achievement but doesn't really change anything in future play.Quests you may find in this area include:.Note: you can trade with the NPCs by just clicking the trade button while talking with them. Many Skillbooks can be combined with other skillbooks to create more powerful skills, see our page for recipes and locations of traders. Also, you may notice a following your character in Fort Joy.

If you successfully escape Fort Joy without it being killed, you will gain the skill for the character it was following.Most of these quests reward you with EXP and items, but none of them are necessary. You can also remove your main character's collar in this camp. To do so, simply become the champion of the underground arena (which you can get to via a hatch near the kitchen). Afterwards, talk to Nebora (a merchant woman near the main entrance) and she will remove your collar.

See for more details. Tip: Heart of WaterfallIf your character has the Jester tag, he or she can make the little kid near the waterfall laugh.

In return, she tells you about a valuable treasure box hidden inside the waterfall (which you can teleport to).You can recruit more teammates here at Fort Joy and start their personal quests such as,. Note that you can have up to three teammates at a time. Some team members don't get along very well, such as Sebille and The Red Prince.

Although you could still have them on your team at the same time, you will need to be careful to not let one of them kill a vital quest character of another such as Sebille killing the lizard merchant.There are multiple ways to escape this part of the fort. The simplest one (but definitely not the easiest one) is to force your way out. There are four magisters that guard the entrance to the main building and more in the second stair of the building and the courtyard.

Your characters should be level 5 or well equipped to stand a chance, otherwise it can be very difficult.If you choose to force your way out, you have the option to save a paladin in the courtyard who was sent by the Divine Order to investigate what actually happened on the island. The fort also has an abundance of loot (especially paintings, which are worth a pretty penny), so even if you choose another means to escape you may want to come back later and clear out the Magisters in the fort.Another option is to use the, which is acquired in the quest.

Is an extremely useful skill, not just for exploration (getting one of your characters to an otherwise unreachable location or getting distant chests closer to your party), but in combat as well. You can teleport an enemy archer into your trap (like some burning ground, frozen blood, etc.) or send melee enemies far away so they have to burn their AP getting close enough to attack. Even if you use other means to escape, this quest is highly suggested. You can get the gloves without actually doing the quest by just killing the crocodile mobs that drop the gloves.If you choose to escape using Teleportation Gloves, your characters will wind up in the dungeons of the fort (but not locked up). However, if your is not high enough to open some of these doors you can leave the dungeon using its south exit (Suggested level is 3 or higher, with 3 companions).

Then go back to Fort Joy camp, teleport one of your party members to the second level of the fort (near the gate guarded by four magisters), drop the ladder down, and sneak into the Fort Joy prison. The prison is filled with silent monks but they won't attack you (unless you hit them first), so don't mind them. There you can find the prison ward, defeat him and ultimately use the sewer of the prison or the boat (from the quest ) to escape.Similar to the above method, if you finished the quest, Lord Withermore informs you of a secret lever hidden in the shrine of seven at the camp. When you use that lever, a hatch is revealed, which will also lead you to the dungeon.If you finished quest, Amyro will mark a hatch on your map. It leads you to an Ancient Tunnel, and once you gotten there you can also escape from Fort Joy Prison.If you have your collar removed after becoming the champion of Arena, magisters will try arrest you on sight.

If you chose not to fight back, you will be transported to Fort Joy Prison and you can escape from there.You can also sneak your way out. Have one of your party members past the magisters (via the ladder to the second level of the fort, or the fort Harbor) to the east side of the fort, lowering the bridge to another part of the island. You don't need your whole team to sneak through, as there's another Waypoint on the other side of the bridge that will allow you to Fast Travel your party there.Before you leave the fort, you may also want to complete companion quests for other characters such as,. You can make some interesting progressions here, but if you choose not to do so you will be able to continue their quests later. Leave the IslandOnce you've escaped this part of the fort, all magisters will turn hostile so be careful. (You can still go back to fort peacefully if you manage not be seen by a magister)After you've reached the east part of the island, your first primary goal is to find the, where others escaped sourceres have gathered.There are many voidwoken and undead creatures wandering this part of the island, along with some magisters.

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Saving your game frequently is a good habit here (use the F5 key to quicksave and F8 to quickload). When you face voidwoken, remember that they may not be as few as you first thought as frequently more voidwoken may join the battle later. It could be wise to not use all your consumables at the start and instead save some for any unwelcome surprises. Also, if you find a battle is too hard you can try to use the environment against your enemies. You can also set the battleground before a battle is begun since voidwoken only appear in several locations. Carrying a water barrel or oil barrel may look silly but it can sometimes save your life.You can start exploring this part of the island by moving East. On your way there you may find places that are on fire or have poisonous gas.

You can put out fire by using skills (like or ), or remove poisonous gas with fire on most occasions (it will explode into fire and then fizzle out). The flaming pigs you meet can be cured with (learned from a statue in ), and after that you will need to deal with undead Lizard Scapor by either fighting him (1800 XP) or a Wits persuasion check (3000 XP). One of the pigs can be cured and transformed back into human, see for details.After you've killed some voidwoken salamanders, keep going south along the beach. At the end of the road you will find the Sanctuary of Amadia, and you will want to speak to the guard standing on high-ground to let you in.Sourcerers in this sanctuary tell you that they are planning to escape this island by taking magister's ship. To do so, you need to save their leader and find a source weapon.Gareth can be found in the ruins on the north, he is being attacked by several magisters, see for more information. (Don't forget to loot Armoury of Braccus Rex after you saved him.

Mastering the Source Lady VengeanceAfter defeated Bishop Alexandar, talk to Malady to board Lady Vengeance. Now the primary goal is to make this ship moving and sail to the mainland. (Main quest: )The first thing you need, is the gem from Bishop Alexandar. You need to persuade Magister Ranley, or kill her, to inspect Bishop Alexandar.Then you need to know the password to Port-Side Stateroom Door. Find the Starboard Stateroom Door and tell the door you've forgotten your password.

Ask to be reminded. Then you will learn that the password for the master cabin is 'Fortitude'.Note: there is a mirror at the lower deck that allows you to redistribute your talents, attributes and change appearance.If you have Pet Pal talent, speak to Ship Rat and it will tell you Dallis use songs to control the ship. Go to Dallis's cabin and pick up Dusty Tome. (There's a secret chamber beneath Dallis's cabin, there are some useful items and coins, guarded by 2 Hammer's Pet. You may want to enter after you recruit some companions.)After that, talk to The Figurehead and sing it a song. Then you will have the choice to free this ship or subjugate it, either way, you can control it.Dallis will try to board the ship with a group of magisters, buy Malady enough time to unlock quest. (make sure you have recruited your teammates, after the Dallis battle, those not on your team becomes unavailable.)Explore the Hall of Echoes, talk to the gods and use on them.

You will be teleported back to Lady Vengeance once you have talked to your god (depends on your race). When you returned, Alexandar already vanished from the ship, you need to speak to Malady for your next move.Reaper's CoastAt Reaper's Coast, your main goal is to find someone to teach you the use of the Source. (Main quest: ).

Just like Fort Joy, this region has multiple sub-areas.Explore the beach first, you will find some voidwokens and a magister caravan. Speak to the magister survivor will acquire quest. You need to report to magisters at Driftwood later.There's dying shark at the beach, it escapes the sea in fear of some kind of monsters. You can kill it as it wishes, and took the human limb, it's for another quest.Near the edge of a bridge, you find a little boy crying for help, agree to help his mother gives you.

You need to reach the other side through paladin's hold and, and lockpick the door blocked the way. (You can do this quest later)Approach the Driftwood there is a chicken house, if you have Pet Pal talent, you can talk to them and acquire quest. Go to the marked location, kill the voidlings and retrieve the egg, return it to chickens and you will be rewarded.Before you explore other parts of Reaper's Coast, you may want to rescue Siva first (see for details). She's hanging just outside the Driftwood, persuade the magisters to leave or force them. Sive will take you to her home and taught you a very useful skill. (This skill is necessary to complete many other quests in Reaper's Coast region. Strongly suggest you learn it first before you move forward.

Otherwise, you will waste a lot of time searching for information or running from one place to another. Also, please keep the ritual items.)At Driftwood, right next to the waypoint, there is a beggar with a sick dog. If you have Pet Pal talent, you can pet the dog and heal him, then you can let him know it's his master that hurts him. The Nameless IsleHere on Nameless Isle, your first goal is to get into Academy, and settled down your companion's personal quests.Examine the bodies, and you will learn that the Black Ring and Magisters are fighting each other on this island. (some of the bodies has Purging Wand on them, you may want to keep one for later use)If you saved Delorus at Fort Joy.

He will join your team here and give you some information on Black Ring and Bishop Alexandar. (See for details)In the (need to kill a Black Ring Portal Master to get in), interact with the altar to learn some information about Vrogir.At Rhalic Temple, interact with the altar to see a vision of Rhalic.The Elven Temple entrance has some shriekers, you will need Purging Wand to kill them. (Or source vampirism)Alexandar is on the top of Elven temple, if you agreed to help him by killing the Sallow Man. The Hunt for Dallis The ArxThe primary goal of yours is to hunt Dallis in this region. (quest )First, travel to the Arx Harbour, voidwokens had controlled the area.

Defeat them so you can speak to the Lord Dread (Dallis'ship) to learn what happened here.On your way to the Arx, you will meet paladins fighting voidwokens at a bridge. Help the paladins to complete the quest.When you reached the Arx, cast Spirit Vision and you can see many spirits of magisters and paladins in this area.

You can learn some information from them, or use Source Vampirism on them to acquire source points.The main goal in the Arx is to find a way to enter the Tomb of Lucian the Divine. (Quest, and )First, travel to the Magister's Barracks. When you reached there the first time, you will see Lord Kemm - the leader of Paladins - is about to execute a paladin but without a proper trial.

You can save the paladin by persuading Lord Kemm (quest ), later you can find the paladin in prison. She will give you the quest.Search the Magister's Barracks, in a room with traps, you will find a hidden hatch and a spirit of magister. (quest )(In order to see this hatch, remove the crates above it)You can try to persuade the spirit nearby to reveal the combination of that hatch, but it's extremely difficult. (succeeded with outlaw finesse persuasion of level 5)The correct combination to open the hatch is related to magister's motto:. Mind. Body.

Society. LoyaltyYou will get some XP for solving the puzzle, and the spirit will disappear. (So if you want to consume him for source, do it before you solve the puzzle)Inside magisters vault, there are 4 switches hidden behind the paintings.

Remove the painting and activate them in the correct order will open a secret chamber:The order is Mind - Society - Body - Divine.Inside the secret chamber, read the report will give you some XP. If you cast Spirit vision, you can also learn some information.At this level you can find a book Report on the Toyseller, gives you the quest.The second level of magister's vault is guarded by three gheists, defeat them and from one of the corpses near the table, you will find another book, revealing that Dallis resurrect Braccus Rex. (quest )Confront Tarquin at Hall of Echoes to complete.Back to the magister's barracks, take the stairs to the prison. If you saved the paladin from, you will meet her there.(Paladin de Blanchefort can be found at the entrance of prison, and she's been tortured by a magister's spirit. Cast spirit vison, persuade the magister's spirit or purge it lift the curse.)Talk to the Paladin Warden, you will learn that some prisoners went missing, agree to investigate. You can also find Windego in the prison, persuade the paladins to let you handle her. You can free her by gifting her enough coins or items to improve the attitude and then lower the barrier (quest ).

If you have swornbreaker, you can also free her from the God king. (you probably do not want to use the swornbreaker found in Lord Kemm's vault to save her, since you need it for Red Prince's personal quest)At magister's prison, cast Spirit Vision and speak to Wainslow, agree to help him find Bannet. Bannet's corpse can be found near the sewer, cast Spirit Vision, and talk to him. Enter the sewer.Inside the sewer, you will find a boy crying for help inside a prison. If you cast Spirit Vision you will see the spirits of seekers are trying to contain him forever.

If you let the boy out, he will turn into a crazy god-woken and attack you with some undead. (quest )Use the ladders to enter the second level of sewer, there you can find a thieves guild. (near the death-fog crates room, you can learn the location form a girl in schoolhouse)(location of thieves guild)There's a group of kids and trolls in here, buy the painting they stole from Lord Kemm's Vault. (or acquire it by other means, this is part of quest )Travel to Linder Kemm's mansion, speak to the Cat the Appraiser on the ground floor, persuade her to give you quest. (collect three items from Linder Kemm's Vault)The entrance of Lord Kemm's Vault is at his garden, you need to pull a hidden lever in order to reveal the hatch.After you pull the lever, enter the vault through that hatch:Inside Kemm's Vault, there some automaton patrolling, either you sneak past them, or fight them. (you need to kill them with Source Vampirism)At the end of the vault, cast Spirit Vision, and put the painting you acquired from thieves guild in the frame. This will unlock the door to a secret chamber.Inside the chamber, there is a painting name Responsibility, take it with you.Loot the chamber, then activate the book of the right shelf.Behind the stone door, there is a hatch, which leads you to the shrine of god king.After you finished talking with god king.

Interact with the sign on the ground. It says Only God King knows the weight of Responsibility.Put the painting named Responsibility on the altar, this will reveal the hatch to Arhu's prison.Lord Arhu is imprisoned in this prison. To free him, you need to cast Spirit Vision and use source vampirism (in conversation) on those tormentors.(Note there is a Swornbreaker on the statue, you may want to take it.)Once Lord Arhu is freed, 4 Black Ring Defilers will appear and attack you, Lord Kemm will also show up in the second turn, you need to defeat him as well. (To keep Arhu alive, you may want to teleport him to a safe corner. Or you can talk to him using Spirit Vision if he's killed.)After you defeat Lord Kemm and the Black Rings, Lord Arhu will tell you how to solve the puzzle in the Cathedral.Before you leave the Vault, do not forget to take the three antiques for.(location of the painting)(location of the scroll)(location of the cup)After you find all three antiques, return to Cat the Appraiser for reward.To enter the Tomb of Divine Lucian, you will also need an amulet and a scroll from Toyseller.

(quest )Go to Toyseller's shop, persuade him to help you and he will give you an amulet which can store source. You need to fill the amulet then back to Sanders.When you filled the amulet, return to Toyseller Sanders.

If you managed to persuade him, he will tell you the Scroll of Atonement is also necessary to enter the Divine' tomb. The scroll is locked in a desk at the second level of his shop, the password is Giyora. (if you failed to persuade him, you need to sneak into the second floor and steal the scroll)(Another way of doing this, is if you have an NPC character you control, kick him out of the party, and hire a new one, to be free of sin.) Sidequests in ArxAt the southeast corner of The Arx there is a schoolhouse, currently occupied by some junkies and an excommunicated priest. If you talked to the little girl here and persuaded her, she will mark the location of thieves guild on your map.

(quest )Talk to Beryl Griff, if you share the information of Griff on Fort Joy with her, you will get some XP.Beryl asked for your help in reclaiming the schoolhouse from the squatters. You need to talk to Sister Schori and persuade her to leave, or force her to. Then you can return to Beryl for reward.There are multiple ways to acquire the quest, either you sneak into the wedding site (You can get the invitation form a drunken dwarf woman outside the building.) or from the backyard of loremaster's house:If you have Scholar and talk to Loremaster you can challenge him to answer a question and he will then ask you questions, answers are:Lucian parted from us in 1233, Tenex was the first king of the Dwarves, Cassandra was Bracus' twin. He will then invite you to join him in his private chambers. Talk to him again and he asks what's the most amazing thing you've discovered? Reply any one of the 3 options and you can ask him for rewards.Alternatively, you can get in there through sewers:(Note, be very careful when you exploring the sewers, there's a new type enemy called fog-swollen spiders, once killed they create a small deathfog, kills everyone near it.)Voidwokens have attacked the wedding site, if you examine the statues, you will find a trace of the void from pipes.

You can speak to the dwarves here for more information. If you cast Spirit Vision, the spirits of guests still wandering at the site.Interact with the wedding cake will cause an explosion, and some constructs will appear and attack. After you killed them, you can learn from the guards this cake came from a man known as the Doctor. (this is related to Lohse's personal quest)Enter the sewer, then head to the Queen Justinia's court.(Sewer entrance)At the west side of the second level of sewer, lockpick the Suspicious Hole in Wall (showed in the picture above), then you can enter the queen's court.When you meet queen Justinia, you will realize that she's been manipulated by her advisor - Isbeil.

You can persuade the queen that release the Deathfog is not her own idea, and it's not up to Isbeil to make decisions. However, Isbeil knocked everyone out and locked you in her laboratory.After a while of torture, you managed to break free of Isbeil's spell, now you need to kill her and her Black Ring followers. (This is a very difficult battle, you start in a cursed poisonous pit and Isbeil and her men have the high ground.

However, you can use your powerful source skills to even the odds, when you defeat the enemies. Cast Spirit Vision and you will find some spirits inside the pit, you can use them to restore your source points. )Using the Spirit Vision, you can talk to Isbeil and learn why she's so angry about the Arx. (Note, don't activate the doom device unless you are positive you want to do it!)After looting this place, find queen Justinia and decide her fate.

The quest is complete.(Go through the illusionary door here to find Queen Justinia. Note on the other side of laboratory there's also an illusionary door, but there is a trap will release deathfog, avoid it!)Sidequest and are related to Lohse's and Red Prince's personal quests.In Crippling a Demon, if you want to enter the doctor house you need to do something first, either you kill Isabel(a female dwarf) or after you freed Arhu inside of Lord Kemm's Vault. When get the invitation go to the doctor house (The Black house) and at the entrance you get to meet Malady again.Speak to her and she will teleport you to the Demon's Dimension, when you walk with Malady there will be Candles, Snuff it out, screw moral decision even after you snuff all of the candles its health still stuck at 11k with tons of armor.

After you snuff all the candle go inside and kill his nurse first (use physical damage, the nurse has a lot of magic armor but has a small amount of physical armor), the nurse will keep buffing the demon with haste and fortifying.After you defeat all of the nurses speak to the Doctor and he will reveal his true form on his first turn. Try to use your source as fast as you can, since he can consume yours. After you defeat the demon there is a small surprise for you from Loshe. You can go to his cellar(inside the room filled with corpses) and find Jahan locked up inside. There is also a lot of cabinet being locked by magic, and yet a simple lockpick can still unlock it. One of the cabinet yield Kwyn's armor that gives you the ability to fly.At the northwest corner is the Lizard consulate, the quest and Red Prince's personal quest take place here.

(Note The Consulate quest seems bugged, please save before you enter this area. )Note: strongly suggest you carry a swornbreaker before you commence this quest.

One can be forged with the two pieces you found on Nameless Isle, one can be found at Lord Arhu's prison. (Quest )Use your character with highest sneak and thievery ability to infiltrate the consulate, till you reached the fountain. (if you find yourself in a battle, use retreat to start over.). You may need a key which is in 'the office' (room on the left above you as you enter). I say 'may' because I managed to do get it and didn't check if the first doors later can be lockpicked (probably yes, lvl 5 thievery is probably required).

This key unlocks the door in the room on right from the entrance. Then you have the second locked door to the garden. I don't know if there is any key for them but you can lockpick them (thievery lvl 5 I think).When you approached the fountain, use the teleporter pyramid to regroup your team.

Then cast Spirit Vision to see the portal above.You will be teleported to a strange arena. There you will have to fight shades of Malady, Bishop, Windego (once Shadow Prince spawned but dunno why). However, they will not appear immediately, only after you move from the center.They will spawn even after their death, to beat the encounter you will have to break all the mirrors in the arena and then a magical door will appear. Now here is a little trick which will make a very difficult fight, a trivial one. If u have range character (crossbow, or bows) you will be able to destroy all mirrors without leaving a centre of the arena (so before the fight begins. You need to manipulate some angles and destroy some things but it's 100% possible.).(Note, alternatively, you can use long-range earth skills like fossil strike or earthquake to destroy mirrors )After that just move toward the door and when the fight begins just move one character to the door and the whole party will be ported out.Talk to the dreamers will open the portal to princess's hideout. If you have a swornbreaker, you can free the princess from her bond to the God King.

Then let Red Prince use fire breath to give birth to a dragon.Leave the dream to complete the quest.Once you have the knowledge from Lord Arhu and the amulet and scroll from Toyseller, you may proceed into the cathedral. (better when you finished your companion quests and other side-quests)In front of the Lucian's Shrine, there is a switch, put the amulet acquired from toyseller in it, then read the scroll to reveal a hatch:When you enter the crypt of Lucian, there is a pipe puzzle waiting ahead.To solve it, first, you need to create some blessed blood.(cast blood rain on this sink, then bless the blood to create blessed blood. If you do not have blood rain skill, you can attack yourself to create blood.)The second step is to align the pipes, there are multiple ways to achieve that, here's one of the solution:Once you aligned the pipes correctly, touch the altar to activate it. The coffin of Lucian will be moved and a secret hatch is revealed.Venturing forth, you will enter a room full of levers and traps, along with some source puppets. Use Source Vampirism on these puppets to kill them, then pull the five levers bearing initials that spell POWER.Make sure you are ready before you enter the real crypt of Lucian, after this point, you can not go back.

(make sure you have your most powerful source skills memorised, and you best item equipped) To be DivineThis entire chapter is the final battle you must face. Prepare yourself, for this could be long and challenging.Just when you arrived the tomb, your followers on Lady Vengeance (Malady, Gareth and Tarquin) showed up and agreed to pray for you. Their prayer will reduce your source point cost of all skills.

So memories some of your most powerful skills now!(Note, please split your resurrect scrolls evenly to every companion of yours. During the battle, it is very likely that one or more of your companions will fall, doing so will let the rest have a chance to rescue the fallen.)Lucian the Divine faked his death, and he is waiting for you, with Dallis, Braccus Rex, and some magisters. Lucian will explain his plan to you, why he killed all other godwokens, why the voidwokens appeared, and what he hoped to achieve.Dallis will also reveal the true face of herself.You can surrender yourself to him, otherwise, you must defeat him and Dallis. (Surrender to them and the battle will begin directly at stage 2, but you can still become the divine after Braccus Rex is defeated.)Surprisingly, Lucian the Divine is the weakest among the three bosses. And he is the only one you can truly defeat at this stage.

Focus on him, and soon he will be knocked unconscious.If you knocked out Dallis, Braccus Rex will break free from her control, summoning the Kraken to attack all others. The combat will come to the second stage, Dallis and Braccus Rex will both restore their full health.If you knocked out Braccus Rex, he will also be free of Dallis's control.Stage two battle is much more difficult than the first stage, the Kraken has many powerful AOE skills and it can summon Black Ring followers (First Isbeil, Lord Kemm and Sallow Man. If you managed killed all three of them, Kraken will summon Black Ring Defilers. )If you let some magisters survived the first stage, the battle could be easier since they are hostile towards Black Rings as well. Use them to draw enemy fire (teleport them to the black rings if necessary), do not stand in between them.

The summoning skills will also help, especially fire slugs and Red Prince's Dragon (Learned in the quest ).Focus on one target at a time is a good strategy, if you just wound someone, it is possible they teleport themselves to a safe corner and come back when they are healed. Especially Dallis the Eternal, once she drops to low health and you cannot finish her, she can resume her dragon form, will health and armors fully restored.Constantly cast bless to make the ground healing your team is another key to survival. Before you attack any enemies, carefully examine their stats to see their weakness and immunities.The Kraken is very hard to kill, since it can teleport from one place to another and you cannot engage it in a melee combat. But once you strike down Braccus the Rex, it will be considered defeated as well.

(acquired The Abysmal Sea achievement。 Even if you killed the Kraken, Braccus Rex can summon it again)( If you signed a contract with the doctor in quest. When you defeat the Braccus Rex at Lucian's Cyrpt, the doctor will appear (and kills Lucian and Dallis if they are still alive.)He will ask you to honor the contract, if you agreed, you will need to kill your teammates. In the ending, doctor and you will drive out the God King, and rule the world as gods. If you refuse to honor the contract, doctor will kill your main, and you will have to defeat him with your teammates.)Once all bosses been defeated, you will have to choose what to do. To ascend to next divine, or purge all the source on this world, or let everyone capable of using the source.

Whatever you do, the quest is completed and you will be transported to Lady Vengeance.See different and their requirements. Plenty of the quests in the game that involve delivering items can be 'cheated' in the following way: - Start conversation with one character and advance until you have the option to give the item.

While still in conversation select another character and unchain him from the group and make him get the item from the bag into his bag. Move that character to a different map instance (if in Driftwood, move to the undertavern, for example) - Stash the item inside a chest in that separate instance. Go back to the character in the middle of a conversation and deliver the item. The quest will 'take' the item from you and proceed normally but you can get the item back from the chest! This can be done to keep swornbreakers for all quests. Quest for Possessed Girl if you rescued her from Bloodmoon Isles.

Her follow-up quest is in Act IV (The Arx) called 'Slience Broken'. After you speak to some of the pilgrims, you find that people have seen a little girl with black eyes about. Find her at X: 354, Y: 171.

There are 4 ways it could end, but I used the brute force method by allowing the demon to possess a character with an idol. Killing said character forces the demon out (and your character revives). He will summon 4 other lesser demons to fight with him. After you dispatch them, the quest is complete.

Some dialogue (use ones that reminds her of her past). Pass 2 Persuasion checks. After which, you allow the demon to possess you. The alternative outcomes include: 1) Demon possesses you, 2) you kill the girl, 3) something having to do with purity and 4) remind the girl of her past.

If you want to net all the experience from the Magisters on the lower deck of the starting area (and thus be level 2 before you leave) you don't actually have to try and kill them yourself. Do your talking and looting and get Magister Payde to open the door to the next area. Close the door next to Magister Siwan and open the rest of the doors. You can then attack Magister Cadoc and walk your way up into the room past Magister Payde (Be careful not to go so far as to get out of combat with Cadoc and co.). The event will trigger and you'll gain the experience for all members that were in combat.